ASSAULT – All Assault class hunters now have a DEFENSE MATRIX ability that replaces the personal shield's invulnerability and instead provides damage reduction to the Assault character.SUPPORT – All Support class hunters now have a SHIELD BURST ability that automatically charges the shields of teammates that are close enough to the Support.MEDIC – All Hunter classes now have passive health regeneration that automatically heals players when they aren't taking damage.Trappers also get a speed boost when activating the ability to help them close the distance and Dome the Monster. TRAPPER – With the mobile arena a shared ability, all Trapper class hunters now come equipped with a PLANET SCANNER ability that tells the hunters generally which direction the monster is located within the map.The MOBILE ARENA is now a shared ability that always centers on the Monster, and all four hunter classes have been redesigned to be more easily accessible and have better team synergy even when you're not playing with friends.SPECTATOR Mode can be used by streamers and shoutcasters to broadcast matches.HUNT Mode is the focus of the Evolve Stage 2 experience at launch.
Evolve stage 2 hunters update#
The full update notes for the game are massive, but here's a list of the biggest changes It will also have a ton of changes and improvements to Evolve's gameplay, character designs, maps and much more. Day 71, Day 74, and Day 86 give more information about them.The new version of Evolve will allow players to access all of the content in the game without having to pay anything. At the very least they can control and sense spirits. They're also able to control undead to an extent. It is very convenient because now they can be used for an even wider variety of tasks. Shamans can increase the speed of, and give to the undead races, so they can last even longer. See Day 121 for when they're first introduced. They've gained the ability to tame a monster and turn it into their pet (so, something similar to how Rou makes familiars, most likely). This specialization comes at the cost of lower physical abilities than other lord types, but magic is in the first place a technique to one-sidely torment the enemy from a distance. They often become Half Spell Lords, instead. Although the probability is lower, mage-type monsters are races that advance on routes specialized in using magic. For Hobgoblins who practice magic, becoming Ogres is not a popular route. They're able to use defensive and restorative magic and abilities.īasically means they're able to use magic.this includes Ogre Mages, Hobgoblin Mages, etc. And the next time they rank up they will officially become the species. Half in front of a race’s name means that it had inferior overall specs compared to the true species. Occasionally, the Monsters receive, also known as , making them either, or even of their race. It is unknown whether clearing the conditions later allows you to rank up later as many of the goblins from Rou's generation remained goblins up to and through the new year.Īn example of Rank Up would be E, who as a Hobgoblin, demonstrated proficient skill in mining and Ranked Up into a Half Earth Lord. It is even possible for a Monster to reach level 100 and be incapable of ranking up since it has not fulfilled all the conditions. However, when Monsters reach level 100 they can "Rank Up" to a higher species, giving them an incredible boost in stats.įurthermore, specialties that the individual Monsters demonstrated prior to Rank Up, or conditions they might have cleared, may influence what type of monster they evolve into. The growth Monsters can attain through leveling is much lower than that of a Human through their Jobs System. An individual's strength is measured primarily by levels, with the max being 100.